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Sep '07
6
Re: Jumper Three: Jumps Cook // 02:21
Every block isn't 16x16 now?  Thats a first.



The new Ogmo looks a little "Paintish" to me.  Whether your going for that look, or haven't given it a second thought I do not know.  I really liked the Redux Ogmo though.



Variable jumping is really a scary though, if the game is just full of pixel perfect jumps, that would be a really bad thing.    I'm looking forward to the level design mostly though.  Hopefully it will still be based on the Amusement Park.  I would love to play as Ghostbot and carry Ogmo or whatever it was, I've forgotten by now.  Anyways, the game should be awesome, can't wait to get all the unlockables.

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Sep '07
6
Re: Jumper Three: Jumps King Bowser // 13:00
I think the variable jump will work well, in the previous Jumper games it was annoying (for me) that you can't make a little shorter jumps in some situations...



I'm liking the new retro style (I hope you post bigger screens soon), I hope that everything will be much more professional than in Jumper 2 :)

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Sep '07
9
Re: Jumper Three: Jumps retrogamer // 02:45
@Yuriks: This isn't the final game. Me thinks he will have all the graphics redone.

JakeX
Sep '07
9
Re: Jumper Three: Jumps JakeX // 03:02
We'll have to wait and see, won't we?

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Sep '07
10
Re: Jumper Three: Jumps JW // 10:50
Variable jumping will only add small easy "puzzles", like jumping lower then ceiling spikes. Is this worth giving up the precision?



I don't know.



Double jumping + variable height just seems bad.

CosMind
Sep '07
10
Re: Jumper Three: Jumps CosMind // 17:43
Variable jumping will only add small easy "puzzles", like jumping lower then ceiling spikes. Is this worth giving up the precision?

i am endlessly baffled by the various comments that suggest analog jumping denies precision.  in fact, it's the complete opposite.  analog jumping mechanics (when implemented correctly, just as with any other game mechanic) only add to the player's ability to precisely maneuver the character.  it gives them more control.  and the more control, the more they are capable of precisely navigating the environment.

anyhow, sorry for the general gameplay design spooge.  kind of veering off topic of the jumper 3 news.  i guess i'm just confused by the number of naysayers spouting negatively/sceptically about a game that they have never even played...

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Sep '07
10
Re: Jumper Three: Jumps retrogamer // 22:34
Well, most of the people posting here are hardcore Jumper fans, so we like it classic. I think adding Analog jumping would make it too easy.

ChevyRay
Sep '07
11
Re: Jumper Three: Jumps ChevyRay // 06:30
I'm not a hardcore Jumper fan, but the fathers of 2D platformers (Mario Bros., Super Mario World) taught me what was right.

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Sep '07
12
Re: Jumper Three: Jumps ecstatic // 23:24
I agree retrogamer, because we all know that Yomamasmama has trouble making difficult games.

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Sep '07
21
Re: Jumper Three: Jumps retrogamer // 02:40
I never said he made easy games, but Jumper is supposed to be hard, and I thin variable jumping will make it a little easy, because you can jump while there are spikes over you.

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