Home Button News Button About & FAQ Button Members Button In.Dev Button Play Button Forum Button Resources Button Links Button Contact Button
Main Logo
Glum Buster
 

Comments Comments
Rinku
Dec '07
6
Re: FLYWRENCH COMPLETE Rinku // 01:00
Fixed. I'm not gonna change color to colour though because I'm American D:

messhof
Dec '07
6
Re: FLYWRENCH COMPLETE messhof // 05:13
Thanks for the mirror Rinku! I'll let you know of any updates, but I think I'm going to hold off for the moment. My aim/gmail is messhof.

Shadestorm
Dec '07
6
Re: FLYWRENCH COMPLETE Shadestorm // 05:46
Just finished it.  ;D

Man, there was some sweltering levels there man. I've got to tell ya: it was sometimes pure pain that got me through those levels, but mostly because I'm patience-impaired. However, I've got to hand it to ya, finishing that difficult game's making me feel real good right now.  :)

And, I love the sun level. Clever.

I think the difficulty was right where it should have been, after the changes. Thanks.
The only comment I have to make is that I really loved the music at the beginning, but then it was gone! All of the rest of the planets had okay music, but it was atmospheric, whereas the music of Pluto had my blood pumping throughout. At least we could have had the Pluto music play during the Mercury level as well...

Well done, Messhof. That was a great experience.

However, I did go into it thinking it'd be different than it was. Please consider doing a sequel where there are many systems, planets, and moons, that you can complete in a non-linear fashion, where completion of certain gates would allow you to progress further elsewhere, through gained abilities or items. And have regular checkpoints throughout each room, so that you don't start the room completely over again if you die (but sparse 'em out at choice super-difficult levels). And make it so if the player holds both the right and left arrow keys down, FLYWRENCH turns yellow, and goes into a half-flap position which can attach itself to walls. And if the player presses the up arrow key while attached to a wall, maybe he shoots something, perpendicular to the surface to which he is attached. And have a bunch of puzzles with this mechanic. And maybe provide some NPC Flywrench characters, which you might be able to gain info from, convince to fly alongside you, have to do some form of combat with, or generally gain some better sense of the world with. And! And! And...

Oh. Whew. 'Nother one of those backseat designer moments. Sorry. But seriously, you'd be my hero if such a sequel were released. I always think games are going to turn out to be my highly-idealized form of them, but then they... don't. I loved the game, but I thought it would surprise me, you know? Prolly not what you were aiming for, though.

Jabberwock
Dec '07
7
Re: FLYWRENCH COMPLETE Jabberwock // 02:33
Gaah. Jerkface. It's so good, but so hard. I'm stuck on the second or third Earth level. Not that I can't figure it out, it's just too crazy for me. I don't do well with games that require this kind of precision. Still, though, sound is great, graphics are great, the physics are wonderful and perfectly bothersome in their touchiness, and the concept and general gameplay are well-thought-out and quite original. Like many of your games, I enjoy it so much that I'm actually willing to press on, despite the insane difficulty.

ok.. uploaded a new version with a longer timer and SLIGHTLY easier earth number 3 (i think.. the one with the purple bar going back and forth)
That's the one. :(

I'm really impressed by the design overall, though; I like that there's only really one very hard level per world (so far) so that you get some respite occasionally. It gives you the strength to push on. And I'm glad you put in saving. Not like Punishment where quitting destroys everything I've worked so hard for. >:(

Pages: 4

«  1  2  3  [4] 


Have your say Have your say
Name


Email Address


Subject


Security code
Captcha


Message


 

Eo Logo   Link to Us | Feeds
2004 - 2018 © Eo
Website by House of Ninzha & Simon Donkers