Home Button News Button About & FAQ Button Members Button In.Dev Button Play Button Forum Button Resources Button Links Button Contact Button
Main Logo
Cirq de Jemz
 

Comments Comments
Matt Thorson
Oct '07
21
Jumper Three: Potions Matt Thorson // 01:42

Jumper Three: Potions

In my last blog entry, I hinted at potions which will change Ogmo's attributes.  Some of you may remember the ancient demo of J3 which showed off a few of these power-ups.  Since then I have overhauled the engine, graphics and storyline, but the potion concept remains.



To use a potion, you just have to grab it.



The black potion will change you from Prototype Ogmo to Dark Ogmo.



Dark Ogmo is only slightly different from Prototype Ogmo.  The only change is that he cannot double jump - so I suppose the black potion is a replacement for the black stars from Jumper 2 and Jumper: Redux

I'm sure you can imagine the possibilities for the other colors, such as Flip Ogmo:



There are many different transformations Ogmo can make, and they are slowly revealed as you progress through the game.  I've tried to include transformations which add new challenges to the Jumper formula and combine well with my style of level design.  It isn't uncommon in the more difficult stages to change forms multiple times (and often without touching the ground).

(Oh, and there might be some kind of bonus mode where you can play around with all the potions you've found so far.  But I'm not going to talk about that just yet!)



More info to come as the game continues to take shape!

Gravatar
Oct '07
21
Re: Jumper Three: Potions Sulsay // 14:50
Finally, some information about the potions! =)



I can see that you weren't joking when you said you'd go back to retro-style with Jumper 3, it definately shows in this screenshots you've given us. I like the different looks of Ogmo in this screenshots. Especially Dark Ogmo's eyes remind me of the "abomination" Ogmo was introduced as in Jumper 1.



A bad thing about these graphics might be the fact that it's hard to distinguish a potion from the background. At least, I didn't notice the potion in the first screenshot until I compared it with the the second, in which Ogmo suddenly changed appearace. Maybe it's a good idea to somehow animate the potions (like the stars J2). Then again, they might already be, it just doesn't show in the screenshot, obviously.



I really like where this is going. I can see lots of challenging designs and even plenty of puzzles coming, I can't wait to get my hands on some sort of demo!



Keep it up!



~ Sulsay

Gravatar
Oct '07
21
Re: Jumper Three: Potions Zekobah // 16:29
This is going to be so awesome.



Really.

Gravatar
Oct '07
22
Re: Jumper Three: Potions Cook // 06:56
Looks amazing.  Hopefully your rethinking your objection to not including a level editor though?

Gravatar
Oct '07
22
Re: Jumper Three: Potions JW // 12:48
Is that all potions we get to see? :(

aw.



Still awesome.

Gravatar
Oct '07
22
Re: Jumper Three: Potions Bowser // 13:00
It's great but... isn't everything too green? Maybe change the background to another color...



I like the potion sprites and the overall pixelness :D

The potions will present many interesting challenges...

Gravatar
Oct '07
26
Re: Jumper Three: Potions retrogamer // 14:19
Sulsay, the potions are animated. Well, maybe not, but they are throwing off particles. Look at the very first screeny. Not the screeny that you were talking about, but the one with the six potions.

Gravatar
Oct '07
26
Re: Jumper Three: Potions Trotim // 22:11
Will you use .mod music?

Gravatar
Oct '07
27
Re: Jumper Three: Potions Bowser // 22:18
Yes, I think some chip tunes will fit perfectly!

JakeX
Oct '07
28
Re: Jumper Three: Potions JakeX // 05:09
Hahah, neat. Do you still have that clever little effect where the transformation kind of 'wipes' across Ogmo?

Pages: 1

[1] 


Have your say Have your say
Name


Email Address


Subject


Security code
Captcha


Message


 

Eo Logo   Link to Us | Feeds
2004 - 2018 © Eo
Website by House of Ninzha & Simon Donkers