Home Button News Button About & FAQ Button Members Button In.Dev Button Play Button Forum Button Resources Button Links Button Contact Button
Main Logo
Blog
 

CosMind's blog CosMind's blog
CosMind's blog   RSS Feed
CosMind
Apr '09
27
something just happened CosMind // 04:02 // 45 replies

http://www.glumbuster.com/

if either the site or the game breaks, please let me know.
gracias!

Comments Comments
ChevyRay
Apr '09
27
Re: something just happened ChevyRay // 09:09
I. Love. You.

Even with all my nitpicks, I adore what you've created here. The game teaches you through wonderful design rather than dull explanation and force feeding, and the ambience, atmosphere, and pure engaging mystery of this game really fills an empty hole in me where no game has dared gone before.

Rinku
Apr '09
27
Re: something just happened Rinku // 15:51
some reviews so far:
- http://www.indiegames.com/blog/2009/04/freeware_game_pick_glum_buster.html#comments (by timw)
- http://tigsource.com/articles/2009/04/27/glum-buster#comments (by me)

forum thread:
- http://forums.tigsource.com/index.php?topic=5951

generally people are positive about it. apparently supersound.dll makes it so that it can't run in wine (Immortal Defense can't run in wine either for that reason). some people said the charity description is a bit unclear and complex, which i somewhat agree with, i didn't actually understand if you'll be donating 51% of donated money to charity or 151% (I donated either way). one guy complained the game was "too slow" and that he had to stop playing, but that kind of response is kinda stupid :)

Rinku
Apr '09
27
Re: something just happened Rinku // 17:41
I came across what may be a bug:



Note that I have *two* of those guys there. That may be intentional, but you also may not know about it, so just letting you know.

Cactus
Apr '09
27
Re: something just happened Cactus // 18:03
Cool game. I love how you are able to wear the "enemies" heads. I'm only about 10% into the game (gem wise), but so far it's quite impressive. I like the varied level design, and the unexpected turns, as well as the subtlety of the hints presented for the puzzles. The graphics are really cool, the game has a very distinct style that kind of reminds me of Darthlupi's games, but still has a clear tone of it's own.

I have some complaints about graphics and sounds, though. I've learned to hate GM's built in sound "effects" (reverb, chorus etc), and feel that the reverb doesn't fit very well in these open spaces. I also dislike the red and blue particles (too saturated, and I feel that you could've added some white to make the glow looks more interesting) while most of the others looked really good, and thought the transition effect was kind of ugly, and I'm not a big fan of small piano melodies being used as sound effects.

Also, there were some places where there were hidden glums/collectibles. That seemed to appear when you hit some unmarked spots (causing me to jump about more than necessary to make sure I didn't miss any of them).

Overall I got a very positive impression, though, and I'm really happy to finally see the game finished. Good job! :)

CosMind
Apr '09
27
Re: something just happened CosMind // 22:29
@ rinku -

!  man, i was concerned about whether or not the charityware rules would be clear.  i'll do my best to update them and clarify what's going on.  but, to answer your confusion directly:  after 100 people have paid for glum buster, i will add up those payments.  then, i'll calculate 51% of that sum (so, if $100.00 total is paid, then the calculation results in $51.00).  i then give the charity the value of that calculation (so, i give the charity $51.00 in the case mentioned).

it's complex, i know.  and i was concerned about that.  however, the model is designed with the intention of motivating people to pay in order to get more and more money to charity.  it's seemed that simple voluntary donations really don't encourage anyone but the most charitable folks to actually reach out.  though, i'm not sure if my model will remedy that.  but!  i figured i'd shake things up a bit in attempt to kick some fires into pants.  if this doesn't work out, at least it may lead to some interesting lessons that others and myself can glean from for future endeavors :)

secondly, nice find!  that is indeed a bug in your screen shot!
i'll see if i can't repro it and fix it up for a future updated build.  i appreciate you alerting me to that.

lastly, there is actually also a full-full screen mode.  the screen mode button is a triple toggle cycle.  click it the first time to set it to windowed, a second time to set it to 800x600 full screen, a third time to return to full screen black-boxed (haha!  nice GUI and feature design, eh? :P  definitely a lesson learned on that one for me...)

@cactus -

wow, dude, thanks for taking the time to articulate feeders like that!  all are completely justified and completely helpful for anything i create in the future :D

@ everyone -


i'm glad that you're enjoying the game.  i hope it doesn't cause too many headaches!
(and ChevyRay, i'd love it if you send me a list of all those "gripes" you put aside.  anything and everything like that is food for future fanstastification.)

Pages: 9

«  1  [2] 3  4  5  6  7  »


Have your say Have your say
Name


Email Address


Subject


Security code
Captcha


Message


 

Eo Logo   Link to Us | Feeds
2004 - 2018 © Eo
Website by House of Ninzha & Simon Donkers