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					<title>CosMind's blog @ Eo Community</title>
					<link>http://eocommunity.net</link>
					<description>Straight up from those peeps at Eo. Fo sho.</description>
					<language>en-us</language>
					<pubDate>Sun, 20 Feb 2011 06:10:14 +0100</pubDate>
					<lastBuildDate>Sun, 02 Dec 2018 10:54:40 +0100</lastBuildDate>
					<docs>http://blogs.law.harvard.edu/tech/rss</docs>
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					<title><![CDATA[cosmind does ios]]></title>
					<link>http://eocommunity.net/blog/3/35155</link>
					<guid>http://eocommunity.net/blog/3/35155</guid>
					<description><![CDATA[this afternoon, i submitted my first ios video game to apple.&nbsp; if all goes well during the approval process, the game should be up on the app store jungle somewhat soon-ish.&nbsp; oh no, there&#039;s Cow Trouble!]]></description>
					<pubDate>Sun, 20 Feb 2011 06:10:14 +0100</pubDate>
					
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					<title><![CDATA[something just happened]]></title>
					<link>http://eocommunity.net/blog/3/30047</link>
					<guid>http://eocommunity.net/blog/3/30047</guid>
					<description><![CDATA[<br /><a href="http://www.glumbuster.com/" target="_blank">http://www.glumbuster.com/</a><br /><br />if either the site or the game breaks, please let me know.<br />gracias!]]></description>
					<pubDate>Mon, 27 Apr 2009 04:02:05 +0200</pubDate>
					
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					<title><![CDATA[CosMind's to-play list - you can help!]]></title>
					<link>http://eocommunity.net/blog/3/29004</link>
					<guid>http://eocommunity.net/blog/3/29004</guid>
					<description><![CDATA[<b>edit</b> <del>so, i&#039;m getting ready to finally put glum buster into beta testing.&nbsp; after nearly 4 years of active development, it feels pretty surreal.&nbsp; but, what&#039;s even more surreal is the fact that i&#039;ve only played a hand full of video games since i started developing gb.&nbsp; but!&nbsp; alas!&nbsp; the time has very nearly come for me to dive into a sweet binge of gaming glory to consume all of the goodness that i&#039;ve been missing out on over these past years.</del><br />game&#039;s done.&nbsp; time for me to play other folks&#039; games :D<br /><br />so, help me out!&nbsp; i&#039;m in need of pointers to what sweet play things i&#039;ve neglected.&nbsp; fire me off suggestions for any video games on any platforms that you feel i should include in my upcoming hours and hours of joy.&nbsp; so far i have:<br /><br /><del>-- seiklus </del>(complete!)<br />- the cleaner<br />- super mario galaxy<br /><del>-- world of goo </del>(complete!)<br /><del>-- loco roco </del>(complete!)<br />- patapon<br />- castlevania: order of ecclesia<br />- boom blox<br />- pixel junk eden<br />- pixel junk monsters<br />- braid<br />- bionic commando rearmed<br /><del>--portal </del>(complete!)<br />- ratchet and clank 5<br />- metal gear solid 4<br />- fable 2<br />- rondo of swords<br />- okami<br />- resident evil 4<br />- the legend of zelda: twilight princess<br />- little big planet<br />- fire emblem: path of radiance<br />- fire emblem: radiant dawn<br />- knytt<br />- knytt stories<br /><del>-- left 4 dead </del>(played it at a friend&#039;s.&nbsp; it&#039;s an fps with nothing fundamentally new.&nbsp; didn&#039;t really grab me.)<br />- steambot chronicles<br />- mother 3<br /><br />help me get this list bigger-ed!]]></description>
					<pubDate>Fri, 28 Nov 2008 19:58:04 +0100</pubDate>
					
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					<title><![CDATA[what the mess is that cat doing?]]></title>
					<link>http://eocommunity.net/blog/3/27391</link>
					<guid>http://eocommunity.net/blog/3/27391</guid>
					<description><![CDATA[just a quick status update on glum buster progress - lest i be thought of as lethargic ;)<br /><br />todo:<br />- sfx generation and implementation (many o&#039; these, so it&#039;ll take a bit o&#039; time)<br />- music implementation<br />- &#039;tis all, not much, eh?<br /><br />beta coming soon(ish).]]></description>
					<pubDate>Mon, 21 Jul 2008 21:17:38 +0200</pubDate>
					
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					<title><![CDATA[features feature]]></title>
					<link>http://eocommunity.net/blog/3/26153</link>
					<guid>http://eocommunity.net/blog/3/26153</guid>
					<description><![CDATA[So so so, Glum Buster is now feature complete - save music (wink, wink, Mr. You-know-who-you-are).<br />I&#039;ll be spending the next couple/few weeks adding in final nuance and making a layer 1 polish pass.<br />After that?&nbsp; A healthy hard beta test period.&nbsp; After that?&nbsp; Release into the wild.<br /><br />Enjoy what&#039;s left of your Saturday eve, dear reader.<br />peace!]]></description>
					<pubDate>Sun, 27 Apr 2008 06:27:07 +0200</pubDate>
					
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					<title><![CDATA[wun mo glum]]></title>
					<link>http://eocommunity.net/blog/3/24425</link>
					<guid>http://eocommunity.net/blog/3/24425</guid>
					<description><![CDATA[holy smokes, only one more glum to program (along with a teeny bit more art and behavioral/mechanical design for it), and they&#039;ll all be wrapped up.&nbsp; so, so, so, the only major components remaining will be:<br /><br />- the game&#039;s brief interactive scenario setup and conclusion<br />- save system<br />- tying it all together into a smooth structure and flow<br /><br />then, it&#039;s officially on to a super-heavy beta period until it&#039;s all pearly and pleasant for players :D<br /><br />fitting timing, as feb. 15th will be the official 3-year anniversary of the day that i began tinkering with the very first mechanics prototype.]]></description>
					<pubDate>Thu, 07 Feb 2008 17:09:52 +0100</pubDate>
					
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					<title><![CDATA[from the middle of last night]]></title>
					<link>http://eocommunity.net/blog/3/21413</link>
					<guid>http://eocommunity.net/blog/3/21413</guid>
					<description><![CDATA[I saw it when i chased<br />a firefly beyond<br />the gurgle of the brook<br />the ripple of the pond<br /><br />My eyes were locked in wonder<br />I couldn&#039;t even blink<br />My muscles wouldn&#039;t move<br />My brain refused to think<br /><br />That moment I&#039;ll remember<br />I never will forget<br />But, I can&#039;t recall quite clearly<br />The figure that I met<br /><br />I now, however, know the truth<br />about what lies beyond<br />the gurgle of the brook<br />The ripple of the pond]]></description>
					<pubDate>Mon, 12 Nov 2007 17:44:39 +0100</pubDate>
					
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					<title><![CDATA[Play!  Doh!]]></title>
					<link>http://eocommunity.net/blog/3/21001</link>
					<guid>http://eocommunity.net/blog/3/21001</guid>
					<description><![CDATA[if you live in the ode yoo ess of ay, then you&#039;re both lucky and smart - because you can land yourself four joyous, squishy handfuls of play-doh fo free!&nbsp; check it out (top middle click add thing)!<br /><br /><a href="http://www.toysrus.com/shop/index.jsp?categoryId=2255956" target="_blank">http://www.toysrus.com/shop/index.jsp?categoryId=2255956</a><br /><br />and, if you don&#039;t live in the states, then what the heck are you waiting for?&nbsp; c&#039;mon free play-doh, baby!<br /><br />(btw, dropped this in the blog section so that the whole world could see the joyous news)]]></description>
					<pubDate>Thu, 18 Oct 2007 17:42:41 +0200</pubDate>
					
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					<title><![CDATA[is our wii wiitarded?]]></title>
					<link>http://eocommunity.net/blog/3/8196</link>
					<guid>http://eocommunity.net/blog/3/8196</guid>
					<description><![CDATA[we got a wii for the studio last weekend, but i&#039;m wondering if it is working correctly.<br />when we play games, the response doesn&#039;t seem to sync up perfectly.&nbsp; it&#039;s wierd, because at the wii channel interface, everything is spot on control wise.&nbsp; but, the games just seem a bit laggy and as if they miss positional input or something.<br /><br />i recieved a wii as a gift myself, too.&nbsp; but, i haven&#039;t even opened it because i don&#039;t have any games for it.&nbsp; so, i can&#039;t make any comparisons to the one here at the studio.<br /><br />for anyone else who got a wii up in here - are you having a similar experience with games?<br />maybe we have sensor bar problems or something (which seems odd since the wii channels work perfectly fine)?<br />or, maybe i just expected it to work differently or something, and it is in fact doing what it&#039;s supposed to do?]]></description>
					<pubDate>Fri, 24 Nov 2006 17:34:12 +0100</pubDate>
					
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					<title><![CDATA[Jack-O! (quick halloween collab project) post mortem]]></title>
					<link>http://eocommunity.net/blog/3/7022</link>
					<guid>http://eocommunity.net/blog/3/7022</guid>
					<description><![CDATA[i know this isn&#039;t really a blog entry (heck, i don&#039;t even know how to blog), but i couldn&#039;t really determine a more relevant section to plop this in.<br /><br />i&#039;d like to kick start a post mortem reflection on the recent halloween collab, Jack-O!<br /><br />for those who don&#039;t know what a post mortem is, it&#039;s basically a free-form reflection on how those involved percieved the entire experience of the project - the process of creating it, along with the final creation itself.<br /><br />the main goal of a post mortem is to generate a knowledge and learning base for future projects.&nbsp; a history lesson, of sorts.<br /><br />there&#039;s no real format requirement other than trying to maintain a point form factor (i.e. collected bullet point statements rather than long expositions).<br /><br />(i&#039;ll be dropping my own thoughts on the following matters in the next few days, too)<br /><br /><b>so, for those who took part</b>:<br /><br />- what do you feel went right about the creative process?<br /><br />- what are some of the things that can be done to carry such successes into future projects?<br /><br />- what do you feel went wrong about the creative process?<br /><br />- what could be done in the future to improve upon any of the aforementioned shortcomings?<br /><br /><b>and, for those who both took part, <i>and</i> also those who did not but have played with Jack-O!</b>:<br /><br />- what do you feel are the strengths of the finished creation?<br /><br />- how can the concepts behind these strengths be carried over into future creations?<br /><br />- what do you feel are the weaknesses of the finished creation?<br /><br />- what could be done to mitigate similar weaknesses in future creations?]]></description>
					<pubDate>Wed, 01 Nov 2006 19:26:26 +0100</pubDate>
					
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