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BBaller
Oct '05
6
I'm finally registered... BBaller // 06:02 // 0 replies
This might be my most significant blog entry...ever...as far as GM is concerned at least.  I've been waiting for this since forever, and I can finally get rid of that annoying GM banner on loading.  But that's not even the best part, I guess.  Once I get a look into the registered features, I'm really going to get motivated to do some stuff that I could only dream of before.

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BBaller
Oct '05
4
Progress Report BBaller // 06:07 // 0 replies
I'm gonna finish off the night by working on Bipsanity.  I've already made a few adjustments here and there throughout the day, and am now fixing the help screens to go along with some of the additions.  I've decided to take out the terrain selections, and instead focus on making the game that is there as good as it can be.  The game is almost done.  I'm just going to ask for some help in the music and sfx department once I'm through, and then it will be released.

Goodnight all.

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BBaller
Oct '05
2
New Project BBaller // 06:37 // 0 replies
I've just submitted a new project to the in.dev page here on the website.  I plan for Bipsanity to be a quick project, and it should be done in no more than a month, though I'm hoping progress will go much faster.

You might have read about the project in my previous blog entry.  I've actually added quite a bit to the game since then, and ironed out a few bugs.

Also, I've just downloaded an imaging tool for free (30 day trial), so this game will feature some nice graphics in the menu areas.  My usual style is pixeling (in MS Paint) when it comes to computer graphics, but imaging tools like PhotoImpact really do come in handy.

I'm thinking of redoing the Jetpac Joe menus with this program while I still have it for free, heh.  Maybe in the future, I will buy it as well.

I'll be submitting another work in progress soon, maybe by next weekend, so look out for that as well.  I think I'll make a habit of submitting/updating my in.dev projects on the weekends from now on.

By the way, any questions or comments, just send me an email at bballer_gm[at]sbcglobal.net

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BBaller
Sep '05
26
May the fun commence... BBaller // 02:45 // 0 replies
A kick-ass new site, with a brand new blog, and a load of new things to look forward to...  I feel privelaged to be a part of eo.  I'm looking forward to having this blog as my getaway from my real life agenda, which seems to consume the majority of my time these days.  A blank slate to start things off again..

Now in my senior year of high school, college is just over the horizon, and it's bound to be a long year.  Don't worry, though.  I'll definately still make time for Game Maker, as I'm hoping to major in computer graphics once college comes along.

All seriousness aside, though.  This is the internet, the place where my personal life is hidden behind my long-worn alias, BBaller.  Sure I was once known as Krypt Keeper (don't ask why), but it is my current screen name that represents me best.  I'm a basketball fanatic by nature.  Nothing drives me more than a well placed pass, a long three at the buzzer, or the ambition to play for a team and make a name for yourself.

Unfortunately, it seems my basketball carreer is going to be limited (hopefully only for the time being) to a fun time with my friends on Fridays, or keeping score for the adult league at work.  However, I won't let this get me down.  I'll always have hope, even though my chances of making the basketball team are slim to none this year.

What keeps me playing is seeing myself improve.  But as I improve personally, so does the rest of the world, and I always seem to be a step behind.  Most recently, my ability to increase my vertical jump is what motivates me to work hard to have a chance of making the basketball team.  I can get my wrist above the rim, but I'm having trouble throwing it down, so the ball always bounces off the back of the rim when I try to dunk.

I figure, if I can dunk on an already established player at tryouts, I might get noticed a bit.  It makes sense, right?  Well, I'm counting on that one, lol.  But it's obviously not just about the dunking, it's also about coming through for your teammates when you're down 10 with a minute to play..

Enough about basketball, though.  It would take me all year to pour out my feelings on the subject.  I think I'll bring up some recent eo competitions I've participated in.  Firstly, there was a GameBoy competition where we were limited (as close as posible) to the limitations a programmer would have on the actual GB.  I came up with a mediocre vertical shooter which ended up 0 votes, lol.  Shaltif's racing game clearly deserved the win as it was the most complete (and actually entertaining) game.

The most recent competition was one chosen by Shaltif, as he gained the privilege of choosing the next premise when he won the GB competition.  I'm not kidding when I say that I spent a lot of time working on this game.  The game itself was a life simulator (which was the subject of the competition) and while it did contain a few errors, it truly did show how much time I had put into it.  However, there was one bug which caused the ecosystem to crash around the 60th day (1 day = 800 steps in-game).

I only found this out after the competition was over.  In my rushing to get it finished by the deadline, I was testing the game in fast mode.  This, however, ended up being a mistake as running in fast mode didn't generate the same results that the regular game would display.  It turns out that the plants in my life sim would eventually get eaten up around day 60 and then the creatures themselves would starve to death.  So this seems to be a fair reason for my lack of votes in the competition poll, lol.  One of the main rules for the competition was that the life simulator had to sustain itself..



Above is an image of my entry (or what it was supposed to look like).  I'll eventualy finish this off, and iron out all the bugs.  Once that is done, I'll post it here on the website.

Wow, that was a long rant right there.  Feel free to slap me for my ability to.. talk indefinately..  I promise to keep future blog entries to a generously small size.

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