BBaller's blog
Feb '07
12
It seems I have the habit of making games that are not all that fun to play. First I made Elementary Kanji, a learning program rather than a game. Next, I worked on Learning the Kana, another learning tool, though this time it was better disguised as a game. Now, working on my puzzle game Home Base, I am starting to wonder what exactly I am trying to accomplish with Game Maker. The game seems to be extremely hard for most people who try it, and it seems that it is more of a chore for them rather than a challenge. Once Home Base is done, I am going to change my focus. I want to make a game that is more fun to play than it is to look at. Trouble is coming up with an original idea that would be just as fun for me to make as it would be to play.
Comments
Feb '07
12
Fortunately, I have the inverse of your problem ;) I can think of a ZILLION games that are fun to play, and plan them out from beginning to end... but programming the rubbish is what I need to focus on doing. Hehe.
Feb '07
12
I tend to make things that I enjoy playing and don't worry what everyone else thinks. I don't tend to make games for other people, I do it for myself. If they like them aswell, I guess that's a bonus :D
Feb '07
12
That's where an economic theory comes in. Excellent execution but not so fun ideas + Fun ideas but not so good execution = Excellent execution with fun ideas. Accumulatie. You both could work together. =)
Feb '07
12
I'm with ChevyRay. Lots of cool, original ideas. Poor execution. Horrible polish. :'(
I found your Japanese tools very useful though. They really helped me to revise some Jap in a very pleasant environment. ;)
Of course, taking a new direction is usually a good idea. It broadens the range of your experiences. Before now, I had the knack of getting into massive-scale projects, most of which end up abandoned or freeze-dried.
I found your Japanese tools very useful though. They really helped me to revise some Jap in a very pleasant environment. ;)
Of course, taking a new direction is usually a good idea. It broadens the range of your experiences. Before now, I had the knack of getting into massive-scale projects, most of which end up abandoned or freeze-dried.
Feb '07
12
Yeah that's what tends to happen with massive ambitous projects. Well the one's I've been involved with anyway ::) Apart from sol, I actually can't wait to get working on it again. Which is a bit of a suprise! I personally don't tend to enjoy puzzle games as much as all the other action/fast paced kinda stuff. I'm sure you'll stumble across something you enjoy making and is alot of fun to play :)
Pages: 2
Have your say