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EXAMPLE EXAMPLE
Written by BBaller BBaller
Posted on 11/Feb/2006
Version Game Maker 6.1
Mouse Based Menu
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This example shows how to use objects to create clickable menu buttons.  Each object uses a unique sprite with 2 sub-images.  The first sub-image is the regular button graphic.  The second sub-image is displayed when the player hovers over the button.  When clicked, each button goes to a different room that has a back button in it to return to the main menu.  In order to avoid repetition of code, there is a parent object that contains all the code.  All other button objects use obj_menu_start_parent as a parent.
 

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