Comments
Apr '09
27
Apr '09
27
The game is gonna be pure bliss after so many years of anticipation, i know it. Congrats on the finish dude! and what an awesome idea wid the charity thing. cant wait to turn the lights down low and play this puppy.
Apr '09
27
Is there any chance for a future update with full screen mode option? If you have a high resolution the small screen size is a bit hard to see. The game feels wonderful from what I've played so far, even just moving around in it is fun, my only complaint is that I can hardly see things or read the text because the game is so small.
Apr '09
27
clysm just informed me that there's a windowed mode (which i can then maximize) on the title screen. i missed that. works well.
Apr '09
27
about to play! can't wait!
Apr '09
27
For serious? Took you long enough. :-*
This has the most beautiful graphics I have ever seen. I am really enjoying it, even if I don't really think that I understand it. Yet. Will play more when awake. :)
Who made the music?
EDIT: ne'er mind, the file extension says it all. No wonder it's so pretty.
This has the most beautiful graphics I have ever seen. I am really enjoying it, even if I don't really think that I understand it. Yet. Will play more when awake. :)
Who made the music?
EDIT: ne'er mind, the file extension says it all. No wonder it's so pretty.
Apr '09
27
I. Love. You.
Even with all my nitpicks, I adore what you've created here. The game teaches you through wonderful design rather than dull explanation and force feeding, and the ambience, atmosphere, and pure engaging mystery of this game really fills an empty hole in me where no game has dared gone before.
Even with all my nitpicks, I adore what you've created here. The game teaches you through wonderful design rather than dull explanation and force feeding, and the ambience, atmosphere, and pure engaging mystery of this game really fills an empty hole in me where no game has dared gone before.
Apr '09
27
some reviews so far:
- http://www.indiegames.com/blog/2009/04/freeware_game_pick_glum_buster.html#comments (by timw)
- http://tigsource.com/articles/2009/04/27/glum-buster#comments (by me)
forum thread:
- http://forums.tigsource.com/index.php?topic=5951
generally people are positive about it. apparently supersound.dll makes it so that it can't run in wine (Immortal Defense can't run in wine either for that reason). some people said the charity description is a bit unclear and complex, which i somewhat agree with, i didn't actually understand if you'll be donating 51% of donated money to charity or 151% (I donated either way). one guy complained the game was "too slow" and that he had to stop playing, but that kind of response is kinda stupid :)
- http://www.indiegames.com/blog/2009/04/freeware_game_pick_glum_buster.html#comments (by timw)
- http://tigsource.com/articles/2009/04/27/glum-buster#comments (by me)
forum thread:
- http://forums.tigsource.com/index.php?topic=5951
generally people are positive about it. apparently supersound.dll makes it so that it can't run in wine (Immortal Defense can't run in wine either for that reason). some people said the charity description is a bit unclear and complex, which i somewhat agree with, i didn't actually understand if you'll be donating 51% of donated money to charity or 151% (I donated either way). one guy complained the game was "too slow" and that he had to stop playing, but that kind of response is kinda stupid :)
Apr '09
27
I came across what may be a bug:
Note that I have *two* of those guys there. That may be intentional, but you also may not know about it, so just letting you know.
Note that I have *two* of those guys there. That may be intentional, but you also may not know about it, so just letting you know.
Apr '09
27
Cool game. I love how you are able to wear the "enemies" heads. I'm only about 10% into the game (gem wise), but so far it's quite impressive. I like the varied level design, and the unexpected turns, as well as the subtlety of the hints presented for the puzzles. The graphics are really cool, the game has a very distinct style that kind of reminds me of Darthlupi's games, but still has a clear tone of it's own.
I have some complaints about graphics and sounds, though. I've learned to hate GM's built in sound "effects" (reverb, chorus etc), and feel that the reverb doesn't fit very well in these open spaces. I also dislike the red and blue particles (too saturated, and I feel that you could've added some white to make the glow looks more interesting) while most of the others looked really good, and thought the transition effect was kind of ugly, and I'm not a big fan of small piano melodies being used as sound effects.
Also, there were some places where there were hidden glums/collectibles. That seemed to appear when you hit some unmarked spots (causing me to jump about more than necessary to make sure I didn't miss any of them).
Overall I got a very positive impression, though, and I'm really happy to finally see the game finished. Good job! :)
I have some complaints about graphics and sounds, though. I've learned to hate GM's built in sound "effects" (reverb, chorus etc), and feel that the reverb doesn't fit very well in these open spaces. I also dislike the red and blue particles (too saturated, and I feel that you could've added some white to make the glow looks more interesting) while most of the others looked really good, and thought the transition effect was kind of ugly, and I'm not a big fan of small piano melodies being used as sound effects.
Also, there were some places where there were hidden glums/collectibles. That seemed to appear when you hit some unmarked spots (causing me to jump about more than necessary to make sure I didn't miss any of them).
Overall I got a very positive impression, though, and I'm really happy to finally see the game finished. Good job! :)
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