I'm taking of a couple of weeks to work on the SHMUP-Dev Rapid Prototype session. The theme this time around is dear to my heart; blowing things up. More to the point; finding new and interesting ways to use the 'bomb' in shooters.
In a few short days I already got a good game going, let's see if I can get it done in time. The basics of the game play is to use a pulse weapon to charge up enemies with energy, then set them off as the bombs. Hopefully I can make it fun enough...
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Mar '09
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