So so so, Glum Buster is now feature complete - save music (wink, wink, Mr. You-know-who-you-are).
I'll be spending the next couple/few weeks adding in final nuance and making a layer 1 polish pass.
After that? A healthy hard beta test period. After that? Release into the wild.
Enjoy what's left of your Saturday eve, dear reader.
peace!
Comments
Apr '08
27
Apr '08
27
:o Well that's totally sweet.
Looking forward to it.
Looking forward to it.
Apr '08
27
also, sweet.
Apr '08
27
If I fail my final exams, it is your fault, yes?
Apr '08
28
Rock on. Too bad I don't have a computer, or I'd beta for you. Good luck with the final sprint :)
Apr '08
29
Great, it sounds like you're about 20% done (using the rule that the final 20% takes 80% of the time) :D
Apr '08
30
Great, it sounds like you're about 20% done (using the rule that the final 20% takes 80% of the time) :D
whew! i have no clue who's rule that is, but it's definitely not one that i abide by :o
considering that the game has been in constant development for over 3 years, i can guarantee you that there's not another 2.5+ years of dev to go. i'm gunning to pull this puppy to port in no more than a couple o' months. start your stop watch and hold me to it ;)
Apr '08
30
I'd prefer not to time you, because I think it's a bad idea to release a game before it's ready and wouldn't want to encourage you to release it before it is.
More about the rule: http://en.wikipedia.org/wiki/Pareto_principle
I found it pretty accurate so far. For instance, I "finished" Immortal Defense in five weeks; it was feature complete at that time. It had all the levels, all the enemies, all the tower types, all the gameplay rules, etc. -- but it still took another four and a half months after that to get all the music etc. done and to finish up and polish it to my liking before release.
More about the rule: http://en.wikipedia.org/wiki/Pareto_principle
I found it pretty accurate so far. For instance, I "finished" Immortal Defense in five weeks; it was feature complete at that time. It had all the levels, all the enemies, all the tower types, all the gameplay rules, etc. -- but it still took another four and a half months after that to get all the music etc. done and to finish up and polish it to my liking before release.
Apr '08
30
I generally do all that stuff as I go (i.e. as I work on things like levels and gameplay), so once I'm finished the gameplay, I'm finished with everything (and I pack it up and compile it in such haste and excitement that I inevitably forget to fix some errors I was putting off fixing). Maybe that's why I don't finish all the games I start - polishing is more fun than making in my opinion.
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