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Cactus
Dec '07
3
Interviews Cactus // 00:46
I've been interviewed a lot recently. Four or five times, out of which two were for printed magazines and the rest for various sites. This has made me realize that it is pretty hard to present yourself in a favourable light, because I've had a really hard time answering the questions I've been getting.

I don't know how to tackle it at all. Should I be casual, should I be formal, should I try to get a joke in somewhere to make myself seem like a fun guy or should I try to be intelligent, deep and exciting? The obvious answer is "Hey, just be yourself, you'll do fine!", problem is that I'm not that interesting to listen to. My games and me are two separate entities, and my personality doesn't really reflect anything to be found in my games. I'm merely a guy with good taste and desire to make games, not an elaborate creative genius.

Right now, I feel like I'd need to take a course in doing this :P

PS. This doesn't mean that I don't like being interviewed. The pros definitely outnumber the cons.

Rinku
Dec '07
3
Re: Interviews Rinku // 01:32
My interview on indygamer was a lot more boring than yours, so I can't really give any advise considering that.

Shadestorm
Dec '07
3
Re: Interviews Shadestorm // 02:49
My interview on indygamer was a lot more boring than yours, so I can't really give any advise considering that.

I actually quite liked your interview with Patrick Dugan. That was most definitely not boring.

Anyway, Cactus, I don't think people are looking for anything specific in your interviews. I wouldn't read an interview to read some quick joke, and I wouldn't expect something deep and exciting.
It's simply interesting to get into the head of the creator of a game you like. Talk about your development cycle, the problems you ran into, the solutions you came up with, the difference between
what you imagined your game would be, and what it eventually became, how you think players would react to the game, and how they really did react... That's what I read for in interviews with
game creators. The biggest thing I look for is just to be able to get in the head of the creator, even if it does seem boring.

You probably have a negative perspective on your interviews, for the sole fact that it's you talking. To everyone else, it might not be outrageously entertaining, but it's going to be interesting
no matter what you end up saying.

Rinku
Dec '07
3
Re: Interviews Rinku // 04:18
Dugan's interview with Wynand (the ID writer) was a bit better than his interview with me I think. But yes, a lot of the interest value depends on the interviewer rather than the interviewee.

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