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FredFredrickson
May '07
10
Fred's MMO FredFredrickson // 07:08
Before you even start reading, let me say this:  I am not actually making an MMO?  But my topic title is not a sham, and if you will read on, I shall prove that to you!  Hehe.

So long time no blog, eh?  Sorry folks, I have been busy?  but soon I?ll be getting a new demo out, and I will need some beta testers.  So stay tuned.  Now, onto my blog!

Anyway, I think it?s funny, how much MMO games have really changed the way people think about games.  Myself specifically.  As a former WoW explorer, and a current Guild Wars adventurer, I often look around myself at things in the real world and think to myself, ?man, that would make a great MMORPG game!?  I ask, is this a common thing to think among game developers?

Case in point ? In a recent fit of nostalgia (and I happened to have a Best Buy gift card burning a hole in my pocket), I picked up season 2 of Disney?s Ducktales.

Before I continue, I?d like to say that I think this show is one of the best cartoons for TV  that Disney ever produced.  It had action, adventure, and some silly (but still funny) humor that was very reminiscent of the old Uncle Scrooge / Donald Duck Carl Barks comic books I used to read when I was a kid.  It was colorful, well animated, and had some very memorable music.  But enough of my praise, back to the topic at hand.

While watching the show?s pilot episode (2+ hours, 5 episodes long!), where most of the main characters and locations are introduced, I couldn?t help but think to myself again ?man, that would make a great MMORPG game!?  Yes, I envision a persistent game world filled with ducks, beagles, money bins, mansions, hideouts, crazy inventions, etc.  I see a Junior Woodchuck quest / merit badge system.  An explorable Duckburg.  Maybe some big treasure hunting story.  The possibilities would truly be endless!

To those of you who know of (and appreciate) the show, this would probably be an amazing experience.  To everyone else, it probably sounds insane!

As was mentioned above however, it is not to be.  Aside from the fact that a project like this would be of an impossible magnitude for a single person to undertake, it would also be a waste of time to work so hard on a project that you could have no possibility of selling, and probably even less of a possibility of pitching to the owner of the intellectual property contained within.

But a man can dream, can?t he?  [:D]

ChevyRay
May '07
10
Re: Fred's MMO ChevyRay // 10:49
You don't have medicine you should be taking, do you?

;)

I've found myself thinking similar things in similar situations, admittedly. Though ,I am about as far from a MMO player as you'll get.

CosMind
May '07
10
Re: Fred's MMO CosMind // 17:09
life is like a hurricane,
here in duckburg

race cars, lasers, aeroplanes,
it's a duck blur

might solve a myst'ry
or rewrite hist'ry

duck tales!
woo oo!


permanently petrified into my brain.
ummm...  does that count me as one who "knows and appreciates the show?"
 :P

yeah, that'd be one over-scoped concept there.
i'm sure a lot of cats would be in love with it.  i'm not a fan of the whole massive multiplayer side of gaming - so i personally don't know if i'd dig playing it.  however, if it were single player, you'd have me hooked like a worm.

yeah, i'm one of those rare and stubborn recluses when it comes to game playing.  i prefer to become lost in the worlds by myself.  the introduction of real players into the experience tends to always have a negative effect for me.  someone always breaks the illusion...


duck tales!
woo oo!

duh-dun-dun-nuh,
duck tales!

FredFredrickson
May '07
11
Re: Fred's MMO FredFredrickson // 07:51
Hehe, exactly Comind!  I am actually a big fan of single player games myself...  and I will hopefully be adding a much larger single player campaign to my next game.  But I can't deny the fun and addictiveness that is multiplayer!   ;D

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