I've heard a few complaints about the delays of Immunocide and MBF. Sorry about that.
I posted updates on these in my latest 64Digits blog, but I decided to wait a little longer before I post here, since Simon's blog on improving this Eo website was much more important. Check it out here:
http://64digits.com/users/index.php?userid=Joewoof&cmd=comments&id=14197
Right now, I'm doing a complete overhaul of our Sapphire Blood Studio website. I'm surprised that my webmaking skills haven't gotten rusty, but I'm also surprised that I forgot how excruciatingly frustrating Javascript and HTML are. Personally, I find programming languages to be several hundred times easier than those annoying web-scripting/designing languages. Reminds me of those days running RPG Maker Club. So much time spent... so little point.
Anyway, the website should be done in a couple of weeks. It's going to be pretty simple and streamlined. It's a small site to showcase our works and provide some useful links for awesome freeware. Seeing the current poor condition of GM7 and YoYo Games though, we may release our games along with the new website.
As for our progress, for the past week, we've been polishing MBF, stomping out the last of the bugs and improving the experience in general. Yesterday, we started on the "ending" of the game.
Halfway through our workshop session, an alumni sat with us and told us a long story about the realities of life. Very interesting stuff. He suggested that we could possibly license our games for arcade machines, which can bring in a great deal of money. That's definitely something to investigate further into. For a country that is so severely infested with piracy, selling entertainment without ever giving the player actual access to the software may be a great way out. That makes one additional opportunity to mobile games, online games and pc games with extremely limited protection.
What are recent arcade machines generally made of? How does the coin-insertion mechanism work? Is it possible to have GameMaker support that? Otherwise, what's the best choice for developing games for arcade machines?
I don't know why, but I suddenly felt that I should visit Bjorn Lynne's website. His latest blog reads "Selling stolen music". Some guy on the net actually stole his music and shamefully claims himself to be the composer. Creepy, considering that I just mentioned piracy above... anyway:
http://www.lynnemusic.com/blog/index.html
Oh yeah, our "sound guy" bought this crazy piece of hardware for his work. He said he spent $350 on it! HOLY... I don't know much about it, except that it's called "E-MU". I tried googling, and maybe it's this:
http://www.emu.com/
I hope it's worth all that money. It's almost my entire budget I saved for Sapphire Blood Studio stuff ($370).
Well, that's it for tonight. I have to look further into copyrights, license and trademarks (ugh).
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Mar '07
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