I only intended to make a Demo of Vector Scape: Pulse for the SHMUP-Dev competition , then get back to working on Perceptia, but I like the game mechanic of it too much to leave it on the back burner. So I'll finish it, then get back to Perceptia. Er, I really mean it this time. In the meantime, here are some screen shots from the game...
Ablach Blackrat's blog
Mar '09
25
Comments
Mar '09
26
Looks great, I love the clean, glowy line sort of aesthetic. And that boss (?) in the second screen looks cool, I like the lights (?) and portholes (?) on his (?) head (?).
EDIT: I guess I'd've sounded much smarter if I'd said "vector" instead of "clean glowy line".
EDIT: I guess I'd've sounded much smarter if I'd said "vector" instead of "clean glowy line".
Mar '09
26
Yeah, I'm loving the style of graphics you have going on here. Look nice, clean and simple. Looking forward to checking this one out!
Mar '09
26
If you're interested here's a ten level demo....
http://www.blackratstudios.com/games/vector_scape_pulse.zip
Very rough though, with a few errors that I'm still trying to correct. But it give you the idea. Hold 'Z' to send out a pulse weapon that will orient on the closest enemy within range, and charge them up. When you see a full glowing radius around the enemy, hit 'X' to explode them, hopefully taking some of the other enemy ships with it.
http://www.blackratstudios.com/games/vector_scape_pulse.zip
Very rough though, with a few errors that I'm still trying to correct. But it give you the idea. Hold 'Z' to send out a pulse weapon that will orient on the closest enemy within range, and charge them up. When you see a full glowing radius around the enemy, hit 'X' to explode them, hopefully taking some of the other enemy ships with it.
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