So while working on my game, Paper Flight, I discovered something today. I had completed 4 of the 18 tracks used in the game when I stumbled upon another way of creating the different parts of the tracks; it would cut the time needed down to barely a fraction. Instead of seeing a few more weeks of work on the race tracks alone in front of me I should have the tracks done by, say, tomorrow (leaving mini-games, trophies, high scores and unlockable features left). Of course I'm happy. Overjoyed even. I'm also incredibly mad at myself for being so stupid as to not have seen the method a couple of weeks back when I started the track initially. Oh well, I guess it's a lesson learned.
I wonder if professional game developers go through this...
Ablach Blackrat's blog
Mar '08
15
Comments
Mar '08
15
Been there, done that, felt the same way :P the bipolar effects of programming.
Mar '08
15
I wonder if professional game developers go through this...
of course we do, every day.
and it's not just us - it's everybody in every creative and technical medium. it's a natural part of the process. and one of the parts that makes it so exciting and fulfilling :)
learning is life.
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