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Ablach Blackrat
Jan '08
20
More Griping about Games - Menus Ablach Blackrat // 17:44 // 28 replies
I decided to gripe more about the fact that simple additions that make the experience much more enjoyable are left out of most games.  It doesn't take much to add them and not only with they aid people greatly, they'll make the game much more professional looking.

The Menu

Easily the most overlooked part of a Game Maker game.  People will generally have three buttons: play, help, and quit, and that will be it, which is a shame.  The menu is the first thing the player will see and will colour his / her impression for the whole game.  All information about the game and any sub-rooms should be available from the main menu or sub-menus...

  • New game
  • Load game
  • Options
  • Help
  • High-scores
  • Quit

Options Menu

The Options menu should contain controls that allow the player to change every aspect of the game; music, graphics, speed and such.  And it's not that difficult either.  These are the options that should be available in the Options menu of any game....

  • Music
  • Display
  • Colour Depth
  • Display Frequency
  • Game Priority
  • Frame Rate

Music
Not everyone will enjoy your taste in music.  Give them the option to turn it off.

Display
Never start a game in full-screen mode; you take away the control of a persons computer and it really does nothing more then annoy them.  Allow them to switch back and forth.

Colour Depth
Changing colour depth from 32 to 16 will sometimes increase the speed of the game.  And by keeping the colour scheme simple and avoiding the use of gradients, the play may not even notice the change expect in speed.

Display Frequency
There's no guarantee that the player has the refresh rate of his/her computer set to the same as the game, and matching them will allow the game to run more smoothly.  Allow the player to switch between the set refresh rate of their monitor and the rate of the game; don't just set the refresh rate automatically as that again is taking control away from the player.

Game Priority
This is a little used option that I rarely see in any games which is too bad since it's the easiest to add.  Game Maker allows you to set the priority of the game and allocate more computer recourses to it to add speed to the game.  As Game Maker games get more complicated and laden with effects it's almost necessary. The priority setting has several levels from -3 to +3.  Below 0 will allocate more resources to other programs while a positive number will give more to the game.  Note: never set to +3 as that's real time meaning other programs that are running will falter.

Frame Rate
This can be an 'optional' option as it doesn't work well with 'Display Frequency'  but you can allow the user to change room speed and just put a global variable in all speeds of the game to adjust to it.  This will you can change the game from 30 fps to 60 fps and back again.


This may seem like a lot, but not really.  Once you get an effective menu system set up, use it in all your games.  And you'll show the user that you actually care about their input in the gaming experience.

Comments Comments
Jabberwock
Jan '08
21
Re: More Griping about Games - Menus Jabberwock // 23:53
You have a point there. I don't have an LCD on my game computer, so I don't think about it much, but the few times I've run resolution-changing GM games on this computer (which doea have an LCD), it doesn't look so great.

CosMind
Jan '08
22
Re: More Griping about Games - Menus CosMind // 01:20
@lcd monitors.

you suck!

:P

not only do you look crappy on rez-changing games, some of you even stretch the mess out of the imagery to fit your dimensions if you're widescreen.  and!  and!  and!  you make it a pain in the booty, jump-through-hoops, near-impossible affair to rectify that sloppy feature!  and, your after imagery (blur) on fast-moving graphics also drives me nuts!

i can't wait until tech evolves beyond lcd.  not too much longer to wait, thankfully...

Rinku
Jan '08
22
Re: More Griping about Games - Menus Rinku // 05:48
I still use CRT, I don't like LCD monitors. CRTs have much more vivid color, and they don't have that weird delay which causes a blur/afterimage (try moving a bright white dot around on a black background on an LCD or a CRT monitor and you'll see the difference).

As for the original post, I agree with it, except that I don't really recommend an option to change monitor refresh rate, especially for casual games. I suggest just using the default refresh rate, as most players aren't technically savvy enough to know whether setting that would be a good idea or not. Heck, some people don't even know what change the resolution means. If if you do have these options, a 'for advanced users only' tag would be a good idea for some of them. The options to turn sounds and music off though, are very important; preferably there is also an option to change them separately (some people like sounds without music and vice versa), or, best, to change their volumes independently of one another.

While I'm on the topic of sound, one problem I found with most GM games is that they never use panning stereo for the left and right speakers, I think that's a bad idea. It gives a much more immersive experience, subconsciously, if sounds occurring on the left side of the monitor are louder in the left speaker and vice versa. Not a total 100% thing, but something like reducing the loudness of a sound by 25% from the left speaker if it's on the right side of the screen while keeping it at 100% loudness on the right speaker works wonders.

Rinku
Jan '08
22
Re: More Griping about Games - Menus Rinku // 05:50
Come to think of it, it might be a good idea to make a whole list of things that make a game feel more polished that most GM games forget about. Another big one is screen fades, most games just instantly jump between one part of the game and another, rather than fading out to black and fading back in. It doesn't have to be fade to black of course, that's just the most common, Zelda 64 used fade to gray, but some type of room transitions (and not the standard GM room transitions which are pretty awful) helps a lot.

CosMind
Jan '08
22
Re: More Griping about Games - Menus CosMind // 06:02
I still use CRT, I don't like LCD monitors. CRTs have much more vivid color, and they don't have that weird delay which causes a blur/afterimage (try moving a bright white dot around on a black background on an LCD or a CRT monitor and you'll see the difference).

for surely.  i'm in the same camp as you are.

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