Vector Scape: Pulse
Ablach Blackrat // 17:10I only intended to make a Demo of Vector Scape: Pulse for the SHMUP-Dev competition , then get back to working on Perceptia, but I like the game mechanic of it too much to leave it on the back burner. So I'll finish it, then get back to Perceptia. Er, I really mean it this time. In the meantime, here are some screen shots from the game...
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Re: Vector Scape: Pulse
Jabberwock // 04:51Looks great, I love the clean, glowy line sort of aesthetic. And that boss (?) in the second screen looks cool, I like the lights (?) and portholes (?) on his (?) head (?).
EDIT: I guess I'd've sounded much smarter if I'd said "vector" instead of "clean glowy line".
Re: Vector Scape: Pulse
Deadheat // 11:46Yeah, I'm loving the style of graphics you have going on here. Look nice, clean and simple. Looking forward to checking this one out!
Re: Vector Scape: Pulse
Ablach Blackrat // 19:09If you're interested here's a ten level demo....
http://www.blackratstudios.com/games/vector_scape_pulse.zip
Very rough though, with a few errors that I'm still trying to correct. But it give you the idea. Hold 'Z' to send out a pulse weapon that will orient on the closest enemy within range, and charge them up. When you see a full glowing radius around the enemy, hit 'X' to explode them, hopefully taking some of the other enemy ships with it.
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