holy smokes, only one more glum to program (along with a teeny bit more art and behavioral/mechanical design for it), and they'll all be wrapped up. so, so, so, the only major components remaining will be:
- the game's brief interactive scenario setup and conclusion
- save system
- tying it all together into a smooth structure and flow
then, it's officially on to a super-heavy beta period until it's all pearly and pleasant for players :D
fitting timing, as feb. 15th will be the official 3-year anniversary of the day that i began tinkering with the very first mechanics prototype.




Feb '08
7




Feb '08
14
cos lik linkin park'z teh bst man. roxors!

Feb '08
15
jimminny xmas...
the toughest bug i've ever had since i started this project...
a five-day battle, but now victory on the day of love :)
nun mo glum
the toughest bug i've ever had since i started this project...
a five-day battle, but now victory on the day of love :)
nun mo glum
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